The reading this week really focused on breaking down and understanding the experiences of uses. Sengers focuses on his article about breaking down Fun into quantifiable means which in the end doesn’t work. What did work well was the Chinese Dragons example which was a simple system that responded to the user. Working to design for experience rather than design an experience is a much stronger way of thinking that Wright talks about and that the dragons example shows. Trying to make people feel a certain way is difficult and not always enjoyable for the user, but being flexible and adjusting to the user might be a better way to make a better experience.