The final project was the first time I was able to work with students who are not engineers. Rachel, Sarah, and Zach all thought very differently than I did and it was awesome seeing a different perspective. I really liked our idea so it allowed me to enjoy the project as a whole. Holler turned out to be an extremely viable product which has received a lot of good feedback from other CS students and students in general. I look forward to continuing to develop the app and adding it to my resume and potentially a portfolio. I do regret not exploring hybrid mobile app frameworks, such as Ionic or Apache Cordova. It would’ve been a good idea to learn something new. I also restricted myself by choosing to develop an iOS app in Xcode when I have a PC. Other than that, I really enjoyed working with my team and I learned a lot from them.

UX Design as a course was interesting. I didn’t know what to expect coming in, I was just hoping it wasn’t going to be a semester-long project where the CS majors did not get any input and just were coding the whole time. Thankfully, that was not the case and UX as a field has become an interest of mine. As I mentioned in class, I thought we spent too much time on the wallet design, but it taught me what to expect for the project. I had never gone through a design process (interview, sketching, prototype, and evaluation) before this semester, so it was good experience. I am currently in an HCI course, so I was able to compare the design process and content between the two courses. I was able to apply concepts I learned in HCI in UX and vice versa which was nice, but I wish I would’ve taken HCI before UX.

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