About Kirk Chenault

I am a game developer.


This class was fun. When I first signed up for this class, I was expecting lessons on what is good and bad in design, such as using certain colors over others, and tips and tricks that make the user experience more enjoyable. However, this class was fun regardless. I learned a few things about design, such as the unrelenting need for communication and testing/prototyping.

For the projects, my personal opinion is that we spent too much time on the wallet design introduction than focusing on the semester-long project. Additionally, picking out the problem to solve was a little bit hard, since it took a while to finally pick one. That being said, I had a great time solving our bee problem and learned some new things in the process.


“Together in a Snap” by Matt Corbin + Kirk Chenault

1) Final presentation (as pdf, found on the UX drive):



2) Tagline:

“Together in a Snap”


3) Persona of target end-user (found in the pdf, page 2)


● Keeps cards and ID organized
● Keeps phone and wallet in
separate places at home
● Wants convenience of carrying
a single object when traveling
● Doesn’t carry cash


4) Post-it feedback response (found in pdf, page 6)

A large concern for this product was magnets. After research, we discovered that the magnets could affect the compass and orientation. Thus, we decided to use snap buttons instead.