I think that working on the project with group members outside of my major was a good experience for me. I was able to learn a lot from my group members since they had knowledge in areas that I didn’t have. They brought a different perspective from mine to the project and showed me new ways of looking at the problem. I think for future classes, having deliverables due on a weekly basis with specific instructions on where the group should be would help a lot for groups to stay organized and on top of their work. I think this way there will be no confusion on what needs to be done for the project at a certain point and group members have a better idea of when to meet up to work on the project.


Taking this UX class was far different from any of the other classes I have taken as a Computer Science student. The class is a lot more engaging and provides useful discussions that are helpful for assignments. The class provided me with something to take back and think about. It was refreshing to go to a class that is far different from the norm and to interact with classmates from different majors.


I think there are two necessary components to properly develop an idea. One component is building the legitimacy of an idea by adhering to the scientific method and proper research practices, and the other component is expressing and presenting the idea in a manner that others can understand. As a CS major used to the rigor of algorithms, efficiency, and heavy mathematics, I came into UX with a strong background in building the legitimacy of an idea; however, my skills in expressing and presenting an idea were quite underdeveloped.

By participating in this UX course, I was able to improve my ability to express and present an idea. What fascinates me the most is how seamlessly the entire learning experience was orchestrated. By providing a semester long, team project, I was provided the opportunity to learn by doing. Not only did I learn new ways of thinking (user journey, storyboarding, card sorting), but I was also introduced to new digital design tools such as Adobe Indesign and AutoDesk Fusion to help my ideas really pop. Overall, participating in this course was invaluable, and I leave with an expanded awareness and imagination.


Final Reflections

Coming into this semester, I didn’t really know what to expect due to the newly developed nature of the course. However, I really liked the set up of having half CS students & half ID students and was interested to see what dish could be cooked out of this melting pot of a classroom. It was really cool to be able to expose each other of our respective disciplines. Despite only being able to meet once a week, I found class time to be both enjoyable and stimulating. It was beneficial, especially for our final project, to discuss various ways technology is currently being used in the world today, how it would affect our users, and eventually change society as a whole.

I always knew that UX Design is a vital part of our society, a way to bridge the gap between technology and people. However, this class really opened my eyes to exactly how much of an impact it could have not only technologically, but also socially. It is powerful enough to create massive waves in society: from the way individuals can reduce water usage, spend money more intelligently, etc.

Other than having more frequent class times, one other thing that would have been more beneficial is to have a longer period of time to work on our final project. I think that extending the amount of time for us to work on our project would have allowed us CS and ID folks to be able to intertwine each other’s skills and be able to learn & execute the discipline of the opposite major towards our final project. It was very helpful to have one professor from each field of study, so that every student felt fully understood and that our individual needs have been met. Even though the majority of CS and ID students stuck to our own specialties, working with each other and meshing ideas together brought a unique real-world experience inside of a classroom. Overall, this class has been a great balance between the world of CS and ID. It has been a fun and enlightening semester!

End of the Semester Reflection

As the semester comes to a close, I can say I explored topics I never really thought of exploring before taking this course. Although, this class was not exactly how I pictured it being, as I thought we would learn the in-depth skills necessary to develop user interfaces and user experience alongside computer science majors, but I do feel like did learn a lot from taking this course.

This was my first real interdisciplinary course with people from different backgrounds. I really enjoyed working with the computer science majors and learning how to communicate effectively and understand their world and terms. I do feel like I gained more confidence in how I am able to communicate with others of different educational backgrounds. Being able to work with computer science majors allowed me to understand a basic universal “language”. I do wish we had more opportunities to take part in these type of interdisciplinary courses, although I hope in the future these classes can be more fleshed out on the academic credit side.

I also quite enjoyed the brief discussions we had earlier on in the semester. Coming from mainly studio based courses, it was refreshing to have discussions on the same readings. However, I do feel like we spent too much time working on the wallet project, and as an ID major I understand why we did it. But I did not feel like I gained as much as the computer science people when doing the assignment, because the wallet project was a basic example of the ID ideation process; a process most CS people have not experienced. I wished we had a similar crash course into a process CS people do or maybe a lecture on how to “bridge the gap” when designing apps or coding websites, like a brief overview.

Working on the final project with my group, Holler, was actually awesome. It was one of the few group projects I feel like we were all on the same page for majority of the process. We got excited about agreeing and finalizing parts of our user experience and app, and were really able to encourage each other. I think our final presentation all came together extremely well mainly because we were all on our same page and weren’t afraid of clarifying things when we were confused.

I will say that I did not expect the amount of work we had to do for this course. I do feel it was hard to balance along side our studio work, since we were basically doing the same program and amount of work as a normal 6 credit course Studio lab. Since UX took away our Friday work times and added another project, it was hard to find a balance of either one and sometimes I felt I needed to choose one over the other with each week. I think we should offer UX as a course by itself, not apart of Studio. That way, it doesn’t detract from Studio.

Overall, I really enjoyed the class and the almost casual atmosphere we fostered when it came to learning. If it was offered again, but with tweaks and promise of learning more in-depth UX/UI design, I would definitely consider taking this course again, or maybe just sitting in on the lectures about UX/UI design!


Semester Reflection

This class was a great experience. Being able to get to know Computer Science majors and their struggle was really interesting. We’re both always stressed, just a different kind of stress. Through our collaborative project, I was able to learn some new things as well teach some of the things Industrial Design students do every day (Photoshop, Indesign, Premiere Pro, etc.). Overall this class allowed me to experience what it’s like to work with those in a different field.

Our carpal tunnel project was the perfect project to see the different perspective of each of our team members, whether it be aesthetic, user journey and/or functionality. Each member brought something new to the table and we were able to work surprisingly well together from beginning to end (I’m lying, there were “dissagreements”). At first, we were a little slow in defining our problem, but once we started having deadlines we started killin’ it!

The only thing I would change about this experience is being able to learn a little more coding. Although my teammates taught me a few things here and there I would love to have some knowledge of the basics. With this knowledge, I would feel more confident to design and collaborate with people on the tech side of things in the future.


I really enjoyed this project. I was able to create a physical thing which I have never done in any of my cs classes and it gave a different kind of feeling on completion compared to a normal cs project. It was also nice to work in a group of students who were not all cs students and had their face in their computer the whole time.


This class was one of the only classes I enjoyed this semester. Seeing everyone else’s interesting projects come to fruition was really entertaining. The weekly deliverable was the best part of the class, it was able to keep us on track, which is something I personally struggle with. I wish we could have learned a little more about how to give a user a good experience, but creating the project was very fun.


I enjoyed the class because I was genuinely interested in the GroceryHop app that we worked on. Conducting surveys and figuring out what the market needs has been a non-linear & a very educational process which I think gave me great insight in terms of creating products/apps with user in mind. As an ID student, it was also pretty remarkable to see the app come to life through coding. I also learned storytelling through videos which will be beneficial in my studies as a designer.

That being said, I wish we were introduced to coding and CS software in class. Although there was great collaboration and communication with our CS classmates, I initially thought that we would get some sort of exposure to what CS students learn. I am definitely interested in coding and will be trying to learn the basics in my free time in the future.

Overall, I think we came a long way since the beginning of the class, delving truly into what the user wants and how to provide it to them. Our team was overall passionate and interested in the topic we chose, so the positive group atmosphere was definitely a plus.


This class was fun. When I first signed up for this class, I was expecting lessons on what is good and bad in design, such as using certain colors over others, and tips and tricks that make the user experience more enjoyable. However, this class was fun regardless. I learned a few things about design, such as the unrelenting need for communication and testing/prototyping.

For the projects, my personal opinion is that we spent too much time on the wallet design introduction than focusing on the semester-long project. Additionally, picking out the problem to solve was a little bit hard, since it took a while to finally pick one. That being said, I had a great time solving our bee problem and learned some new things in the process.



This class actually went fairly similar to my expectations, in that we worked alongside people in computer science to make a more market-ready product than we tend to design. I think as a class it was successful given the fact that we only met once a week. I think it could be much more successful as a full alternative to our regular studio, provided the cs students could take that as an alternative to some classes as well. I understand this may not be realistic now, but seeing the similarities in our programs in terms of design and the ever-overlapping boundaries of the two subjects, I think in the future it could be possible. The class could be something really incredible if we allocated all our normal studio hours to it.

As far as our final project, I was pretty happy with how far we got. I think it could always be taken further, but considering the limited time we had to meet due to our schedules, I was happy with the result. In a perfect world we would have got some mason bees or set it up near other bee boxes for testing, but between training the network and making form decisions, we took longer than expected. I still believe the idea has potential, and I’d like to explore it more, if not with this team, than individually.


Final Reflection

This course was very interesting. I had a lot of fun working with the CS students. It was stretching to learn how to communicate and explain ideas to one another. When taking this class I thought that it was going to be pretty different. For example, I thought there were going to be more opportunities to learn how to code and also learn the back ground behind CS. It felt like another studio class. Last semester I worked on a project that was UX design and this project felt very similar to that. But overall, it was a good experience.

The project we worked on was a lot of fun. I love finding problems and not just complaining about them… I love trying to solve them. Especially when it helps a large group of people. I am very proud on my team and all of the hard work we put forth into our project. HOLLER was super fun to research and design for. Also, we got good feedback about the idea from those who would be our user, so that is always very supportive.