End of Semester Reflection

I would have to say my thoughts on how this class was going to go was different from how the class actually went. It was an interesting experience overall though.

I would have liked to learn more about the processes UX designers take(and compare that to what we learn in our HCI courses). One big thing that I wish I could’ve gotten from this class would be learning about what applications other students used for efficient prototyping and presentation design. A class like this is really cool and allows different majors to work together so they can better understand each other and better prepare for working in industry. That being said, if the different majors only work on things they already know, it doesn’t really help anyone learn. Overall, I think this class was valuable in different ways and I would definitely take it again if I had to redo this semester.

When it comes to the final project, I think getting more time to work on it (if the class stays one day a week) would go a long way. In addition, having hard deadlines, that were announced in advanced, throughout the class might have been more helpful. I wish knowledge could have been better shared throughout my project group but I’m happy with our end product. I think working with different types of people can be very beneficial for our futures.

Final Reflection

  • FINAL PROJECT EXPERIENCE: The final project really came together within the last two to three weeks of the deadline. We started really slow with it but when the deadline approached and deliverables were asked for, it really kicked us into high gear. I’m really happy with the point we were at by the end and I think we made a really solid prototype that worked to the standards we wanted. The biggest struggle of the whole project was meeting together as a group. We all had different schedules and to find time for all of us to get together was very difficult, however to counter that struggle we met in twos and threes if we were unable to get all four of us together. We also divided the work up to each person so that we could work on our own time on our own respective parts. The other big struggle was that this project required so much attention that it took away from the time I could have used to make my studio project better. However that being said, I enjoyed this project and the outcome more so than what I made in studio. We hope to potentially go further with our project during time we will have in the summer.


  • UX CLASS THOUGHTS: This was a class that is very similar to studio in the sense that we had a project to complete by a deadline. What was different was the activities we did throughout the project such as the “act out your product” activity or the one with the three cards. I found these activities very helpful in brainstorming and getting excited about the project we were working on which is something that is not always the case within studio. I also gained experience with wiring and making an electronic function to a very small degree. What I wish I could have learned more of was the basis of coding or at least some beginner knowledge on how it works because to me it’s still just a bunch of letters and numbers and I do not know how it fits together. This class was pretty cool overall and I a excited to throw our project into my portfolio, but I do wish that I learned a little more CS knowledge because for the most part I was in charge of ID stuff and the CS counterparts were in charge of the CS stuff which should be expected. If there was a way to almost force us to work on the opposite of what we’re used to working on (CS<->ID) that would be a really cool innovation if this class is repeated again.


I think that working on the project with group members outside of my major was a good experience for me. I was able to learn a lot from my group members since they had knowledge in areas that I didn’t have. They brought a different perspective from mine to the project and showed me new ways of looking at the problem. I think for future classes, having deliverables due on a weekly basis with specific instructions on where the group should be would help a lot for groups to stay organized and on top of their work. I think this way there will be no confusion on what needs to be done for the project at a certain point and group members have a better idea of when to meet up to work on the project.


Taking this UX class was far different from any of the other classes I have taken as a Computer Science student. The class is a lot more engaging and provides useful discussions that are helpful for assignments. The class provided me with something to take back and think about. It was refreshing to go to a class that is far different from the norm and to interact with classmates from different majors.

Reflections–Andrew Walraven

1) Final Project Experience:  Our project certainly got off to a slow start, and we were probably a bit behind for most of the semester, but once we got on top of it, the results came out all right.  For me personally, working on this project really felt like working on a separate studio-level workload alongside my regular studio work.  It was a constant challenge to make sure deadlines were being met for both classes.  In the end, it was satisfying to see our project reach the point of a solid concept pitch, and now I have some new elements to add to my portfolio.

2) UX Class Experience:  Overall, it did not turn out the way I had anticipated.  My expectation was that this was going to be more of an instructional, skill-building course, where we learned how to work on the CS side of design (making apps, websites, programming, etc.)  Rather, it was a more abstract, concept-building course, focused on the “why?” not the “how?.”  It certainly was an interesting subject, and I enjoyed our discussions about AI, robotics, ethics of computer science and engineering, social science, etc.  After dipping my feet in a bit, I think that I don’t want to pursue UX design as a career path (instead, focus on product design), but I consider it valuable experience nonetheless.


I think there are two necessary components to properly develop an idea. One component is building the legitimacy of an idea by adhering to the scientific method and proper research practices, and the other component is expressing and presenting the idea in a manner that others can understand. As a CS major used to the rigor of algorithms, efficiency, and heavy mathematics, I came into UX with a strong background in building the legitimacy of an idea; however, my skills in expressing and presenting an idea were quite underdeveloped.

By participating in this UX course, I was able to improve my ability to express and present an idea. What fascinates me the most is how seamlessly the entire learning experience was orchestrated. By providing a semester long, team project, I was provided the opportunity to learn by doing. Not only did I learn new ways of thinking (user journey, storyboarding, card sorting), but I was also introduced to new digital design tools such as Adobe Indesign and AutoDesk Fusion to help my ideas really pop. Overall, participating in this course was invaluable, and I leave with an expanded awareness and imagination.



Final Reflections

Coming into this semester, I didn’t really know what to expect due to the newly developed nature of the course. However, I really liked the set up of having half CS students & half ID students and was interested to see what dish could be cooked out of this melting pot of a classroom. It was really cool to be able to expose each other of our respective disciplines. Despite only being able to meet once a week, I found class time to be both enjoyable and stimulating. It was beneficial, especially for our final project, to discuss various ways technology is currently being used in the world today, how it would affect our users, and eventually change society as a whole.

I always knew that UX Design is a vital part of our society, a way to bridge the gap between technology and people. However, this class really opened my eyes to exactly how much of an impact it could have not only technologically, but also socially. It is powerful enough to create massive waves in society: from the way individuals can reduce water usage, spend money more intelligently, etc.

Other than having more frequent class times, one other thing that would have been more beneficial is to have a longer period of time to work on our final project. I think that extending the amount of time for us to work on our project would have allowed us CS and ID folks to be able to intertwine each other’s skills and be able to learn & execute the discipline of the opposite major towards our final project. It was very helpful to have one professor from each field of study, so that every student felt fully understood and that our individual needs have been met. Even though the majority of CS and ID students stuck to our own specialties, working with each other and meshing ideas together brought a unique real-world experience inside of a classroom. Overall, this class has been a great balance between the world of CS and ID. It has been a fun and enlightening semester!

End of the Semester Reflection

As the semester comes to a close, I can say I explored topics I never really thought of exploring before taking this course. Although, this class was not exactly how I pictured it being, as I thought we would learn the in-depth skills necessary to develop user interfaces and user experience alongside computer science majors, but I do feel like did learn a lot from taking this course.

This was my first real interdisciplinary course with people from different backgrounds. I really enjoyed working with the computer science majors and learning how to communicate effectively and understand their world and terms. I do feel like I gained more confidence in how I am able to communicate with others of different educational backgrounds. Being able to work with computer science majors allowed me to understand a basic universal “language”. I do wish we had more opportunities to take part in these type of interdisciplinary courses, although I hope in the future these classes can be more fleshed out on the academic credit side.

I also quite enjoyed the brief discussions we had earlier on in the semester. Coming from mainly studio based courses, it was refreshing to have discussions on the same readings. However, I do feel like we spent too much time working on the wallet project, and as an ID major I understand why we did it. But I did not feel like I gained as much as the computer science people when doing the assignment, because the wallet project was a basic example of the ID ideation process; a process most CS people have not experienced. I wished we had a similar crash course into a process CS people do or maybe a lecture on how to “bridge the gap” when designing apps or coding websites, like a brief overview.

Working on the final project with my group, Holler, was actually awesome. It was one of the few group projects I feel like we were all on the same page for majority of the process. We got excited about agreeing and finalizing parts of our user experience and app, and were really able to encourage each other. I think our final presentation all came together extremely well mainly because we were all on our same page and weren’t afraid of clarifying things when we were confused.

I will say that I did not expect the amount of work we had to do for this course. I do feel it was hard to balance along side our studio work, since we were basically doing the same program and amount of work as a normal 6 credit course Studio lab. Since UX took away our Friday work times and added another project, it was hard to find a balance of either one and sometimes I felt I needed to choose one over the other with each week. I think we should offer UX as a course by itself, not apart of Studio. That way, it doesn’t detract from Studio.

Overall, I really enjoyed the class and the almost casual atmosphere we fostered when it came to learning. If it was offered again, but with tweaks and promise of learning more in-depth UX/UI design, I would definitely consider taking this course again, or maybe just sitting in on the lectures about UX/UI design!


Semester Final Reflection

When I first signed up for the class, I thought that I would be working on creating UIs and conducting A/B tests. Needless to say, I was far off. What I had not expected was that we would be creating entire user experiences, and alongside ID students. Being a part of this UX class has broadened my perspective about what is necessary to collaborate and build a successful, user-centric product, not simply an interface or app. It has incited me to question every decision made, and to make user-informed decisions whenever possible. Further, it has pressed me to research and figure out whether a technological feat is possible, and to communicate the reasons to someone from a non-CS background. Our class discussions about using machine learning (ML) as a design material remains one of the most interesting discussions I had in the first half of the semester. I had always seen ML as an additional feature to a product rather than an integral functionality in creating user-adaptive devices and software. I wonder how that discussion might have changed in light of recent Facebook privacy issues. Overall, this class has ripened my entrepreneurial spirit due to its focus on entire products, and cross-disciplinary interactions, not just focusing on the software implementation side.

As for the final project itself, I had not expected the breadth of experiences I would gain. Again, I thought I would just be implementing designs alongside the ID students. Probably one of the most daunting aspects about our final project for me was collecting user feedback. Finding parents to talk to and initiating the interviews did always incite some nervousness, but every parent I talked expressed extreme interest in Grocery Hop, and even shared that they thought it might be worthwhile to see it further after the class is done. That feedback really invigorated me and made me want to seek out what other parents thought. An unexpectedly difficult part about the project was trying providing the ID students the information they needed to help me implement the app. Since I was unfamiliar with both the programming language JavaScript and the framework React Native prior to this class, I was learning everything on the fly. Thus, I needed to learn how to implement components (or at least approximations of them) rather quickly, or otherwise spend a long time figuring out how to get exactly what I wanted. For example, it took me about 6 hours to understand how animations worked within React… just for a 5-second loading screen. In addition to that, I would sometimes have to contradict what I previously said to the ID people, as I was learning the technology more intimately. For example, separating the clickable and interactive components of a screen from the background, rather than having a single screen with everything already on it. So, I was able to become more knowledgeable about UIs and mobile app development along the way.

While in the end I never fully designed UIs, or conducted A/B tests on interfaces, I have witnessed myself grow in two valuable skills. First, working with new technologies has forced me to learn how to learn unfamiliar tech and concepts (and an estimation on how long it will take me), as well as troubleshooting my code which will inevitably never work the first time. Second, I have learned (more or less) how to go about building a concept into a product or future business, and who to recruit along the way. I definitely plan on putting these skills and knowledge to use in my future endeavors.

Semester Reflection

This class was a great experience. Being able to get to know Computer Science majors and their struggle was really interesting. We’re both always stressed, just a different kind of stress. Through our collaborative project, I was able to learn some new things as well teach some of the things Industrial Design students do every day (Photoshop, Indesign, Premiere Pro, etc.). Overall this class allowed me to experience what it’s like to work with those in a different field.

Our carpal tunnel project was the perfect project to see the different perspective of each of our team members, whether it be aesthetic, user journey and/or functionality. Each member brought something new to the table and we were able to work surprisingly well together from beginning to end (I’m lying, there were “dissagreements”). At first, we were a little slow in defining our problem, but once we started having deadlines we started killin’ it!

The only thing I would change about this experience is being able to learn a little more coding. Although my teammates taught me a few things here and there I would love to have some knowledge of the basics. With this knowledge, I would feel more confident to design and collaborate with people on the tech side of things in the future.


I really enjoyed this project. I was able to create a physical thing which I have never done in any of my cs classes and it gave a different kind of feeling on completion compared to a normal cs project. It was also nice to work in a group of students who were not all cs students and had their face in their computer the whole time.


This class was one of the only classes I enjoyed this semester. Seeing everyone else’s interesting projects come to fruition was really entertaining. The weekly deliverable was the best part of the class, it was able to keep us on track, which is something I personally struggle with. I wish we could have learned a little more about how to give a user a good experience, but creating the project was very fun.